Tech Stack Navigation

Select your development path below to reveal the specific technology stack and architectural patterns recommended by Cuddeat Game Studios. This interface toggles between our two primary specialization engines.

Unity & Unreal Workflows

We leverage industry-standard engines with custom middleware for multiplayer synchronization, AI pathfinding, and procedural generation. Our architecture prioritizes scalable entity component systems (ECS) and data-driven design.

  • Unity (DOTS, Addressables, Cinemachine)
  • Unreal Engine (Blueprints, C++, Niagara FX)
  • Cross-platform build pipelines

Mobile Game Tech Configurator

Use this tool to estimate the core technology requirements for your mobile game project. Select your target engine and primary genre to generate a baseline tech stack recommendation. This is based on Cuddeat's internal development standards for performance and scalability.

Recommended Stack
Select options to generate...

This is a baseline recommendation. Production builds may require additional middleware.

Candlestick Visualizer

Interactive static visualization demonstrating our trading UI component design. Hover over the data bars to inspect specific price points. This mock-up uses pure CSS for the bars and JavaScript to display metadata.

OHLC Data
Hover over a bar to see details

Integration Notes

This visualizer uses the custom app.candle-hover action. The trigger reads the data-price attribute from the DOM element and pushes it to the display target. In a production environment, this would bind to a WebSocket stream of real-time ticker data.

Cuddeat Field Guide: Engine Selection

Choosing the right engine is the single most critical decision in pre-production. It dictates your team's skill requirements, performance budget, and pipeline complexity. Below is a breakdown of our internal evaluation criteria used when architecting projects.

Evaluation Criteria

  • 1.
    Architecture & ECS: Does the engine support a strict Entity Component System? This is non-negotiable for complex RPG logic or massive simulation entities.
  • 2.
    Build Pipeline Stability: Can we automate cross-platform builds (iOS/Android/Consoles) without manual intervention? We prioritize engines with CLI-friendly export options.
  • 3.
    Multiplayer Middleware: Native support for authoritative servers and lag compensation is essential for competitive Strategy games.

Common Misconceptions

Myth: "Unreal is too heavy for mobile games."
Fact: With careful profiling and disabling forward-rendering features, Unreal can run high-fidelity strategy games on mid-range devices. The bottleneck is usually draw calls, not the engine core.

Mini-Glossary

DOTS
Data-Oriented Technology Stack (Unity)
ECS
Entity Component System pattern
Niagara
Unreal's visual effects system
WebAssembly
Binary instruction format for browsers
Abstract neon background

Architecting for Scale: The Cuddeat Standard

  • Sub-millisecond render loops
  • Modular ECS architecture
  • Type-safe data pipelines
  • Cross-platform deployment