Mobile Game Tech Configurator
Use this tool to estimate the core technology requirements for your mobile game project. Select your target engine and primary genre to generate a baseline tech stack recommendation. This is based on Cuddeat's internal development standards for performance and scalability.
This is a baseline recommendation. Production builds may require additional middleware.
Candlestick Visualizer
Interactive static visualization demonstrating our trading UI component design. Hover over the data bars to inspect specific price points. This mock-up uses pure CSS for the bars and JavaScript to display metadata.
Integration Notes
This visualizer uses the custom app.candle-hover action. The trigger reads the data-price attribute from the DOM element and pushes it to the display target. In a production environment, this would bind to a WebSocket stream of real-time ticker data.
Cuddeat Field Guide: Engine Selection
Choosing the right engine is the single most critical decision in pre-production. It dictates your team's skill requirements, performance budget, and pipeline complexity. Below is a breakdown of our internal evaluation criteria used when architecting projects.
Evaluation Criteria
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1.
Architecture & ECS: Does the engine support a strict Entity Component System? This is non-negotiable for complex RPG logic or massive simulation entities.
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2.
Build Pipeline Stability: Can we automate cross-platform builds (iOS/Android/Consoles) without manual intervention? We prioritize engines with CLI-friendly export options.
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3.
Multiplayer Middleware: Native support for authoritative servers and lag compensation is essential for competitive Strategy games.
Common Misconceptions
Mini-Glossary
- DOTS
- Data-Oriented Technology Stack (Unity)
- ECS
- Entity Component System pattern
- Niagara
- Unreal's visual effects system
- WebAssembly
- Binary instruction format for browsers
Architecting for Scale: The Cuddeat Standard
- Sub-millisecond render loops
- Modular ECS architecture
- Type-safe data pipelines
- Cross-platform deployment