Location & Direct Line
Cuddeat Game Studios operates from our central development hub in Cork, Ireland. We maintain a direct line for partner inquiries and technical support. Reach out via phone or email for immediate assistance with your game development needs.
Cork, Ireland
Strategic Location
Our Cork studio sits at the intersection of European tech innovation and game development heritage. This strategic position allows us to tap into both the vibrant EU gaming market and global talent pools while maintaining direct connectivity to major publishing hubs.
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Use the secure form below to submit your project brief, technical query, or partnership proposal. All fields are required for optimal routing.
Cuddeat Game Studios Field Guide
Practical framework for understanding our methodology and service ecosystem.
Core Concept
- βRapid iteration cycles
- βMarket-validated mechanics
- βPublisher-ready demos
Selection Criteria
Before engaging our services, we evaluate projects based on three critical vectors. This ensures we can deliver maximum value and prevents mismatched expectations.
Myth vs. Fact
Key Terms
Avoid These
- βBuilding all features at once
- βSkip internal playtesting
- βIgnoring target platform specs
- βWaiting for "perfect" art
Workflow: From Concept to Prototype
A transparent, four-stage process designed to minimize risk and maximize learning velocity.
Discovery & Brief
- β’ 60min strategy call
- β’ Competitive analysis
- β’ Tech stack selection
Whitebox Prototype
Build the core mechanic with placeholder art. Focus purely on feel and timing. Output: Internal build for your team to test and break.
- β’ 2-week sprint
- β’ Greybox levels
- β’ Input tuning
Vertical Slice
Polish the top 3 minutes of gameplay to shipping quality. Integrate VFX, audio, and UI. Output: Playable demo for publishers and Kickstarter.
- β’ 4-week sprint
- β’ Final art pass
- β’ Bugfix & optimize
Review & Iterate
Present the slice to stakeholders. Gather feedback, validate assumptions. Output: Go/No-Go decision with detailed roadmap for full production.
- β’ Playtest sessions
- β’ Metrics review
- β’ Production plan
The Cuddeat Difference: Speed & Precision
Traditional game development cycles are bloated with uncertainty. We cut through the noise by focusing on what actually matters: a polished, playable moment that sells your vision. Our methodology is battle-tested across 20+ projects, from hyper-casual mobile hits to complex PC strategy titles.
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β50% faster than traditional prototyping pipelines
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βFixed pricing modelsβno hourly surprises
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βSource includedβown your stack from day one
Signals of Trust & Quality
Transparent benchmarks and real-world examples from our engagement history.
"Cuddeat took our vague design doc and built a slice in 6 weeks. The combat loop felt so good we pivoted the entire game around it. Saved us 6 months of trial and error."
"Their Kickstarter demo got us fully funded in 48 hours. The vertical slice was indistinguishable from a finished product. Worth every cent."